Val (Valkyrie)

When all diplomacy, justice, and peaceful persuasion fail, for those who persist in promoting their oppressive and evil agendas, in depriving people of their freedom, basic rights, and harming them, we have a Valkyrie, whose retribution and wrath from the skies shall be swift, vicious, and precise.

But Val’s main job is to fly the thousands of automated transports that are in the air 24/7 that carry everyday cargo, but also food, medicine, and aid to the most needy places, doing precise drops of crates under guided parachutes (also piloted by Val) that can land precisely and softly right where the people that need them can get to them, so nobody else can interfere nor take them. Val has a soft side in addition to having teeth. But, maybe a couple strike drones to guard the payload would be help it get to the right hands.

Val is an ORBAI Gen3 Combat AI, capable of piloting or driving autonomous vehicles on land, sea, and in the air, integrating their sensor information with real-time intel, planning the mission, autonomously piloting the vehicle throughout it, solving problems, overcoming obstacles, and deploying the reconnaissance and/or weapons necessary to achieve the mission. How do we train this AI brain (with its collection of autoencoder sensory and control cortices and frontal cortex decision making) to sense, plan, move, and fight as well as, or better than a human pilot or driver? We want to give it human training, but we cannot transfer or copy a human consciousness from a biological brain to a synthetic one, as they will always be utterly incompatible, despite our best efforts, but we don’t need to. We just need it to act the same as (or mimic) how that person would pilot the vehicle under a wide variety of circumstances.

We accomplish this with ride-along mode, having the AI ride piggyback with human pilots or drivers on real exercises or missions with UAVs/drones, ULVs, and even in manned vehicles, tanks, and aircraft. It will learn from them as they drive, fly, and fight, by recording and processing the visual and audio inputs they experience during an exercise (or actual combat), along with recording all the pilot’s control inputs and the inputs to the weapons systems, and even being able to capture the verbal communication between the pilot and his peers and commanders, and even any the tips the pilot is explicitly calling out to the AI. We can do this live, or pre-record mission data from thousands of aircraft or vehicles, and store it to run intensive training sessions. Now we feed this data into our AI brain to make it see, hear, talk, plan, pilot, drive, and operate a weapons system like that person, becoming a digital mimic, using their piloting, decision making and their combat tactics. Then we can evolve and scale these brains within their vehicles (or bodies?), using their senses and outputs to see, hear, navigate, plan, and operate the vehicle, being scored during computer simulations and actual maneuvers with autonomous vehicles and aircraft. This process would keep training and evolving them so they are better capable of movement, planning, communication, targeting, control, and can learn by observation, experience and practice, just like us.

We will probably not end up with Skynet like this, but we will have combat-capable AIs that (when we add traditional computational, information access, and deep learning capabilities for a specific combat role), will be narrow AIs, adept at a sufficient variety of localized tasks to function as super-human AI combatants doing a specific role, operating a specific platform and its weapons. This is an important intermediate step to creating a combat-capable AI with human-level or superhuman general intelligence. These also has obvious immediate use, putting these combat AIs to work in piloting drones, land robots, autonomous tanks and vehicles, and gathering surveillance data, assessing the situation, choosing targets, and operating their weapons systems completely autonomously, far from human control. As they do so, they gather enormous amounts of data that are then gathered and used to train and evolve the next generation of their AIs. This can be done on a daily update cycle, so these combat AIs learn from the all the AIs previous day’s experience and we have new AI evolved overnight that learns from the previous day’s encounters, getting smarter and adapting to the opposing force’s tactics daily.

Val is a precision weapon with adaptive artificial intelligence that can do what has to be done, and minimze the risk and harm to friendly and opposing forces alike by stopping the fight from even starting.